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@@ -1462,4 +1462,244 @@ ancestor_reformist_personality = {
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1462
1462
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1463
1463
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reform_progress_growth = 0.15
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1464
1464
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nation_designer_cost = 5
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1465
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+
}
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1466
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+
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1467
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+
ancestor_legendary_pirate_personality = {
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1468
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+
allow = {
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1469
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has_government_attribute = is_pirate_republic_reform
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1470
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+
}
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1471
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+
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1472
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chance = {
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1473
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+
modifier = {
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1474
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+
factor = -2
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1475
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+
}
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1476
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+
}
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1477
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+
privateer_efficiency = 0.25
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1478
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+
leader_naval_shock = 2
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1479
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+
navy_tradition_decay = -0.01
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1480
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+
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1481
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+
random_insults = yes
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1482
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+
different_religion_war_multiplier = 0.8
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1483
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+
razing = yes
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1484
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+
nation_designer_cost = 10
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1485
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+
}
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1486
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+
ancestor_humane_personality = {
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1487
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+
ruler_allow = {
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1488
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allow = {
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1489
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NOT = { ruler_has_personality = petty_personality }
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1490
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+
}
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1491
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+
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1492
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+
chance = {
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1493
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modifier = {
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1494
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+
factor = 0.75
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1495
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+
DIP = 6
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1496
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}
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1497
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+
modifier = {
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1498
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factor = 0.75
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1499
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ADM = 6
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1500
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+
}
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1501
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modifier = {
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1502
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factor = 0.75
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1503
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+
MIL = 6
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1504
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}
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1505
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}
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1506
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}
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1507
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+
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1508
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+
heir_allow = {
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1509
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allow = {
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1510
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NOT = { heir_has_personality = petty_personality }
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1511
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+
}
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1512
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+
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1513
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chance = {
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1514
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modifier = {
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1515
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factor = 0.75
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1516
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heir_dip = 6
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1517
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}
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1518
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modifier = {
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1519
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factor = 0.75
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1520
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heir_adm = 6
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1521
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}
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1522
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modifier = {
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1523
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factor = 0.75
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1524
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heir_mil = 6
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1525
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}
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1526
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}
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1527
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}
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1528
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+
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1529
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consort_allow = {
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1530
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allow = {
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1531
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NOT = { consort_has_personality = petty_personality }
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1532
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}
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1533
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+
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1534
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chance = {
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1535
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modifier = {
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1536
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factor = 0.75
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1537
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consort_dip = 6
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1538
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}
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1539
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modifier = {
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1540
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factor = 0.75
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1541
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consort_adm = 6
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1542
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}
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1543
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modifier = {
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1544
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factor = 0.75
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1545
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consort_mil = 6
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1546
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}
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1547
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}
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1548
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}
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1549
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+
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1550
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allow = {
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1551
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has_dlc = "Mandate of Heaven"
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1552
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has_reform = celestial_empire
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1553
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}
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1554
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+
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1555
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chance = {
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1556
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modifier = {
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1557
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factor = -0.33
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1558
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NOT = {
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1559
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meritocracy = 50
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1560
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}
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1561
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}
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1562
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modifier = {
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1563
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factor = 0.5
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1564
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meritocracy = 90
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1565
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}
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1566
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}
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1567
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+
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1568
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fair_fights = yes
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1569
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gift_chance = 30
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1570
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alliance_acceptance = 5
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1571
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+
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1572
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imperial_mandate = 0.05
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1573
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nation_designer_cost = 2
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1574
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}
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1575
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ancestor_legendary_conqueror_personality = {
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1576
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+
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1577
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allow = { always = no }
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1578
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+
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1579
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+
shock_damage = 0.1
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1580
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+
years_of_nationalism = -5
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1581
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+
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1582
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nation_designer_cost = 10
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1583
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+
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1584
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easy_war_chance_multiplier = 2
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1585
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war_chance_multiplier = 1.75
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1586
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+
building_budget_multiplier = 0.2
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1587
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gift_chance = -50
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1588
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wants_land = yes
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1589
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}
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1590
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ancestor_great_engineer_personality = {
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1591
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+
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1592
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allow = { always = no }
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1593
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+
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1594
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building_budget_multiplier = 1.8
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1595
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+
build_cost = -0.15
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1596
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+
build_time = -0.5
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1597
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nation_designer_cost = 10
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1598
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}
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1599
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+
ancestor_patron_of_arts_personality = {
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1600
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+
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1601
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ruler_allow = {
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1602
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allow = {
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1603
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ADM = 4
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1604
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}
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1605
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+
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1606
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chance = {
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1607
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modifier = {
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1608
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factor = 1
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1609
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ADM = 6
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1610
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}
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1611
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}
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1612
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}
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1613
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+
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1614
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heir_allow = {
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1615
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allow = {
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1616
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heir_ADM = 4
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1617
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}
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1618
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+
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1619
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chance = {
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1620
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modifier = {
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1621
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factor = 1
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1622
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heir_ADM = 6
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1623
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}
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1624
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}
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1625
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}
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1626
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+
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1627
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consort_allow = {
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1628
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allow = {
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1629
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consort_ADM = 4
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1630
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}
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1631
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+
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1632
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chance = {
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1633
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modifier = {
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1634
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factor = 1
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1635
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consort_ADM = 6
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1636
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}
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1637
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}
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1638
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}
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1639
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+
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1640
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allow = {
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1641
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NOT = { ruler_has_personality = obsessive_perfectionist_personality }
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1642
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}
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1643
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+
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1644
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chance = { }
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1645
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+
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1646
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custom_ai_explanation = "AI_RULER_SPEND_UNLOCK_INSTIT"
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1647
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+
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1648
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knowledge_sharing = yes
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1649
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technology_cost = -0.05
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1650
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idea_cost = -0.05
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1651
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nation_designer_cost = 5
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1652
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}
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1653
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+
ancestor_papal_puppetmaster_personality = {
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1654
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+
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1655
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allow = { always = no }
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1656
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prestige = 1
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1657
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+
unrest_catholic_provinces = -2
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1658
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nation_designer_cost = 5
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1659
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}
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1660
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+
ancestor_iron_crowned_personality = {
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1661
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+
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1662
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allow = { always = no }
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1663
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core_creation = -0.2
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1664
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war_exhaustion = -0.05
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1665
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nation_designer_cost = 30
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1666
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+
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1667
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+
easy_war_chance_multiplier = 3
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1668
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+
war_chance_multiplier = 2.5
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1669
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+
building_budget_multiplier = 0.2
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1670
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+
gift_chance = -50
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1671
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+
wants_land = yes
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1672
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+
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1673
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chance = {
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1674
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}
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1675
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}
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1676
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+
ancestor_peasant_revolt_leader_personality = {
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1677
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+
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1678
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allow = { has_government_attribute = is_peasants_republic }
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1679
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+
morale_damage = 0.1
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1680
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+
global_unrest = -1
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1681
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+
nation_designer_cost = 30
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1682
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+
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1683
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+
easy_war_chance_multiplier = 3
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1684
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war_chance_multiplier = 2.5
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1685
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+
wants_land = yes
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1686
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+
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1687
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chance = {
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1688
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+
}
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1689
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+
}
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1690
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+
ancestor_merchant_basileus_personality = {
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1691
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allow = {
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1692
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OR = {
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1693
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is_playing_custom_nation = yes
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1694
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has_country_flag = feo_merchant_basileus_flag
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1695
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+
}
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1696
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+
culture_group = byzantine
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1697
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}
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1698
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+
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1699
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+
chance = { }
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1700
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+
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1701
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+
trade_efficiency = 0.1
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1702
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+
global_trade_goods_size_modifier = 0.1
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1703
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+
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1704
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+
nation_designer_cost = 15
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1465
1705
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}
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