Diff to HTML by rtfpessoa

Files changed (1) hide show
  1. common/ancestor_personalities/00_core.txt +240 -0
common/ancestor_personalities/00_core.txt CHANGED
@@ -1462,4 +1462,244 @@ ancestor_reformist_personality = {
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  reform_progress_growth = 0.15
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  nation_designer_cost = 5
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+ }
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+
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+ ancestor_legendary_pirate_personality = {
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+ allow = {
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+ has_government_attribute = is_pirate_republic_reform
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+ }
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+
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+ chance = {
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+ modifier = {
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+ factor = -2
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+ }
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+ }
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+ privateer_efficiency = 0.25
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+ leader_naval_shock = 2
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+ navy_tradition_decay = -0.01
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+
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+ random_insults = yes
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+ different_religion_war_multiplier = 0.8
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+ razing = yes
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+ nation_designer_cost = 10
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+ }
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+ ancestor_humane_personality = {
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+ ruler_allow = {
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+ allow = {
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+ NOT = { ruler_has_personality = petty_personality }
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+ }
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+
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+ chance = {
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+ modifier = {
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+ factor = 0.75
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+ DIP = 6
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+ }
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+ modifier = {
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+ factor = 0.75
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+ ADM = 6
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+ }
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+ modifier = {
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+ factor = 0.75
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+ MIL = 6
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+ }
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+ }
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+ }
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+
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+ heir_allow = {
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+ allow = {
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+ NOT = { heir_has_personality = petty_personality }
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+ }
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+
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+ chance = {
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+ modifier = {
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+ factor = 0.75
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+ heir_dip = 6
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+ }
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+ modifier = {
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+ factor = 0.75
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+ heir_adm = 6
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+ }
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+ modifier = {
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+ factor = 0.75
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+ heir_mil = 6
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+ }
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+ }
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+ }
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+
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+ consort_allow = {
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+ allow = {
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+ NOT = { consort_has_personality = petty_personality }
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+ }
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+
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+ chance = {
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+ modifier = {
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+ factor = 0.75
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+ consort_dip = 6
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+ }
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+ modifier = {
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+ factor = 0.75
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+ consort_adm = 6
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+ }
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+ modifier = {
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+ factor = 0.75
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+ consort_mil = 6
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+ }
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+ }
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+ }
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+
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+ allow = {
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+ has_dlc = "Mandate of Heaven"
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+ has_reform = celestial_empire
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+ }
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+
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+ chance = {
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+ modifier = {
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+ factor = -0.33
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+ NOT = {
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+ meritocracy = 50
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+ }
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+ }
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+ modifier = {
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+ factor = 0.5
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+ meritocracy = 90
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+ }
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+ }
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+
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+ fair_fights = yes
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+ gift_chance = 30
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+ alliance_acceptance = 5
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+
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+ imperial_mandate = 0.05
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+ nation_designer_cost = 2
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+ }
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+ ancestor_legendary_conqueror_personality = {
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+
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+ allow = { always = no }
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+
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+ shock_damage = 0.1
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+ years_of_nationalism = -5
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+
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+ nation_designer_cost = 10
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+
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+ easy_war_chance_multiplier = 2
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+ war_chance_multiplier = 1.75
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+ building_budget_multiplier = 0.2
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+ gift_chance = -50
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+ wants_land = yes
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+ }
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+ ancestor_great_engineer_personality = {
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+
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+ allow = { always = no }
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+
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+ building_budget_multiplier = 1.8
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+ build_cost = -0.15
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+ build_time = -0.5
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+ nation_designer_cost = 10
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+ }
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+ ancestor_patron_of_arts_personality = {
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+
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+ ruler_allow = {
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+ allow = {
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+ ADM = 4
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+ }
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+
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+ chance = {
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+ modifier = {
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+ factor = 1
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+ ADM = 6
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+ }
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+ }
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+ }
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+
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+ heir_allow = {
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+ allow = {
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+ heir_ADM = 4
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+ }
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+
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+ chance = {
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+ modifier = {
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+ factor = 1
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+ heir_ADM = 6
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+ }
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+ }
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+ }
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+
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+ consort_allow = {
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+ allow = {
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+ consort_ADM = 4
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+ }
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+
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+ chance = {
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+ modifier = {
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+ factor = 1
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+ consort_ADM = 6
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+ }
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+ }
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+ }
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+
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+ allow = {
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+ NOT = { ruler_has_personality = obsessive_perfectionist_personality }
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+ }
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+
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+ chance = { }
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+
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+ custom_ai_explanation = "AI_RULER_SPEND_UNLOCK_INSTIT"
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+
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+ knowledge_sharing = yes
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+ technology_cost = -0.05
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+ idea_cost = -0.05
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+ nation_designer_cost = 5
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+ }
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+ ancestor_papal_puppetmaster_personality = {
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+
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+ allow = { always = no }
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+ prestige = 1
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+ unrest_catholic_provinces = -2
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+ nation_designer_cost = 5
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+ }
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+ ancestor_iron_crowned_personality = {
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+
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+ allow = { always = no }
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+ core_creation = -0.2
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+ war_exhaustion = -0.05
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+ nation_designer_cost = 30
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+
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+ easy_war_chance_multiplier = 3
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+ war_chance_multiplier = 2.5
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+ building_budget_multiplier = 0.2
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+ gift_chance = -50
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+ wants_land = yes
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+
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+ chance = {
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+ }
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+ }
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+ ancestor_peasant_revolt_leader_personality = {
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+
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+ allow = { has_government_attribute = is_peasants_republic }
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+ morale_damage = 0.1
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+ global_unrest = -1
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+ nation_designer_cost = 30
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+
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+ easy_war_chance_multiplier = 3
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+ war_chance_multiplier = 2.5
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+ wants_land = yes
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+
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+ chance = {
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+ }
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+ }
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+ ancestor_merchant_basileus_personality = {
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+ allow = {
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+ OR = {
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+ is_playing_custom_nation = yes
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+ has_country_flag = feo_merchant_basileus_flag
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+ }
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+ culture_group = byzantine
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+ }
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+
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+ chance = { }
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+
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+ trade_efficiency = 0.1
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+ global_trade_goods_size_modifier = 0.1
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+
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+ nation_designer_cost = 15
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  }