Diff to HTML by rtfpessoa

Files changed (4) hide show
  1. common/peace_treaties/00_raid_churches.txt +1 -1
  2. common/peace_treaties/01_demand_sacirifces.txt +46 -0
  3. common/peace_treaties/01_make_nahuatl_tributary.txt +67 -0
  4. common/peace_treaties/02_spread_dynasty.txt +61 -0
common/peace_treaties/00_raid_churches.txt CHANGED
@@ -18,7 +18,7 @@ po_raid_churches = {
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  }
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  warscore_cap = 40 # Warscore cost will never go above this value. Only enabled if non-negative. This value defaults to -1.
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  requires_demand_independence = yes # Whether this can be demanded by the former subject in an independence war without also demanding independence.
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- is_make_subject = yes # This will make the treaty mutually exclusive with other treaties that makes the giver a subject, or that explicitly frees the giver from their current overlord.
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+ is_make_subject = no # This will make the treaty mutually exclusive with other treaties that makes the giver a subject, or that explicitly frees the giver from their current overlord.
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  requires_is_allowed = no # If set to "yes", treaty will only be visible when explicitly allowed by casus belli. If not, it will be available but cost diplomatic power.
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  is_visible = { # Defaults to equivalent of "always = yes"
common/peace_treaties/01_demand_sacirifces.txt ADDED
@@ -0,0 +1,46 @@
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+ demand_sacirifces = {
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+ category = 6
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+ power_projection = vassalized_rival
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+ power_cost_base = 0.0
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+ prestige_base = 0.1
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+ ae_base = 0.05
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+ warscore_cost = {
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+ all_provinces = 0.0
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+ no_provinces = 50.0
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+ owner_keeps = 0.0
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+ conquered = 0.0
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+ returned_core = 0.0
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+ released_nation = 0.0
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+ cancelled_subject = 0.0
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+ concede_colonial_region = 0.0
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+ }
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+ warscore_cap = 50
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+ requires_demand_independence = yes
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+ is_make_subject = no
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+ requires_is_allowed = no
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+
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+ is_visible = {
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+ has_government_mechanic = blood_gathering_mechanic
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+ }
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+ is_allowed = {
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+ always = yes
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+ }
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+ effect = {
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+ add_government_power = {
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+ mechanic_type = blood_gathering_mechanic
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+ power_type = blood
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+ value = 10
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+ }
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+ }
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+ ai_weight = {
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+ export_to_variable = {
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+ variable_name = ai_value
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+ value = 1
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+ }
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+ limit = {
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+ is_neighbor_of = FROM
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+ total_development = FROM
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+ }
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+ }
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+ }
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+
common/peace_treaties/01_make_nahuatl_tributary.txt ADDED
@@ -0,0 +1,67 @@
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+ make_nahuatl_tributary = {
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+ category = 6
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+ power_projection = vassalized_rival
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+ power_cost_base = 1.0
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+ prestige_base = 0.1
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+ ae_base = 0.2
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+ warscore_cost = {
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+ all_provinces = 0.5
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+ no_provinces = 0.0
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+ owner_keeps = 0.0
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+ conquered = 0.0
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+ returned_core = 0.0
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+ released_nation = 0.0
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+ cancelled_subject = 0.0
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+ concede_colonial_region = 0.0
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+ }
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+ warscore_cap = 75
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+ requires_demand_independence = yes
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+ is_make_subject = yes
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+ requires_is_allowed = no
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+
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+ is_visible = {
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+ can_be_overlord = nahuatl_tributary
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+ OR = {
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+ FROM = { religion = nahuatl }
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+ FROM = { religion = mesoamerican_religion }
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+ }
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+ is_subject = no
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+ FROM = { is_subject = no }
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+ }
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+ is_allowed = {
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+ always = yes
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+ }
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+ effect = {
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+ FROM = {
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+ every_ally = {
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+ FROM = { break_alliance = PREV }
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+ }
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+ every_subject_country = {
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+ limit = {
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+ is_subject_of_type = nahuatl_tributary
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+ }
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+ ROOT = {
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+ create_subject = {
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+ subject = PREV
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+ subject_type = nahuatl_tributary
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+ }
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+ }
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+ }
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+ }
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+ create_subject = {
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+ subject = FROM
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+ subject_type = nahuatl_tributary
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+ }
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+ join_all_defensive_wars_of = FROM
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+ }
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+ ai_weight = {
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+ export_to_variable = {
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+ variable_name = ai_value
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+ value = 100
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+ }
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+ limit = {
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+ total_development = FROM
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+ }
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+ }
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+ }
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+
common/peace_treaties/02_spread_dynasty.txt ADDED
@@ -0,0 +1,61 @@
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+ spread_dynasty = {
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+ category = 6
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+ power_projection = vassalized_rival
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+ power_cost_base = 0.0
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+ prestige_base = 0.1
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+ ae_base = 0
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+ warscore_cost = {
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+ all_provinces = 0.0
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+ no_provinces = 50.0
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+ owner_keeps = 0.0
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+ conquered = 0.0
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+ returned_core = 0.0
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+ released_nation = 0.0
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+ cancelled_subject = 0.0
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+ concede_colonial_region = 0.0
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+ }
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+ warscore_cap = 50
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+ requires_demand_independence = yes
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+ is_make_subject = no
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+ requires_is_allowed = no
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+
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+ is_visible = {
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+ has_country_flag = hab_spread_von_habsburgs_peace_offer
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+ government = monarchy
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+ has_government_attribute = heir
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+ religion_group = christian
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+ FROM = {
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+ religion_group = christian
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+ NOT = { dynasty = ROOT }
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+ NOT = { has_government_attribute = fixed_dynasty }
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+ government = monarchy
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+ }
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+ }
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+ is_allowed = {
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+ always = yes
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+ }
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+ effect = {
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+ add_adm_power = 25
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+ add_dip_power = 25
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+ add_mil_power = 25
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+ FROM = {
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+ if = {
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+ limit = {
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+ has_heir = yes
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+ }
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+ kill_heir = { }
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+ }
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+ define_ruler = {
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+ dynasty = ROOT
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+ culture = ROOT
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+ }
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+ }
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+ }
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+ ai_weight = {
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+ export_to_variable = {
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+ variable_name = ai_value
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+ value = 1
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+ }
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+ }
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+ }
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+